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Tennis for Two holds a special place in history as one of the earliest video games ever created. This groundbreaking game was developed by American physicist William Higinbotham in 1958 as a means to engage visitors during an upcoming open house at the prestigious Brookhaven National Laboratory. Equipped with a graphical display, Tennis for Two amazed attendees and laid the foundation for the future of gaming.
During the open house, Higinbotham showcased his creation in the laboratory’s Instrumentation Division, capturing the attention of everyone who saw it. The game featured a simple electronic version of tennis, played on an oscilloscope display using a similar interface to the game of tennis. Players could use a controller to volley a virtual ball back and forth over a net.
The success of Tennis for Two during the visitor day led to its recognition as a milestone in video game history. Despite being developed half a century before the mainstream popularity of video games, Higinbotham’s creation showcased the immense potential of the medium. His innovative approach combined scientific endeavors with interactive entertainment, proving that video games could have relevance for society beyond mere amusement.
In summary, Tennis for Two, created by William Higinbotham, is one of the earliest and most remarkable video games ever released. Its introduction during an open house at the Brookhaven National Laboratory left a lasting impact on the gaming world, paving the way for the multi-billion-dollar industry we know today.

The Inventors
Let’s dive into the fascinating story of the two inventors behind Tennis for Two – William Higinbotham and Robert Dvorak.
William Higinbotham was an American physicist who became widely known for his involvement in developing the first nuclear bomb during World War II. After the war, he joined the nonproliferation movement, working tirelessly toward nuclear disarmament and peaceful uses of atomic energy.
Meanwhile, Robert Dvorak was a nuclear physicist who firmly believed in the cause of nuclear nonproliferation. He was actively involved in research and development related to nuclear weapons.
In an unexpected collaboration, Higinbotham and Dvorak joined forces to create something entirely unrelated to their scientific endeavors – the first video game for entertainment. Using their expertise in electronics and programming, they developed Tennis for Two to demonstrate a computing device’s capabilities.
This groundbreaking innovation occurred at the Brookhaven National Laboratory 1958 under the Instrumentation Division. The game utilized an oscilloscope display, a cathode-ray tube display initially intended for scientific experiments.
Little did they know that their creation would pave the way for the entire video game industry. Tennis for Two captured the attention of many and became a notable milestone in the history of video games. Their invention resonated with people, emphasizing the relevance of video games as more than just scientific exhibits.
The inventive spirit of Higinbotham and Dvorak lives on, leaving a lasting impact on gaming. Their collaboration remains a remarkable example of how great ideas stem from unexpected places.
How It Was Built
Tennis for Two, the original video game created by William Higinbotham and Robert Dvorak, was a remarkable achievement considering the limited technology at the time. Built at the Brookhaven National Laboratory in 1958, the game utilized a variety of electronic components and clever design techniques.
The device’s heart was its circuitry, which incorporated vacuum tubes, transistors, and relays. These components allowed for the creation of a simple yet effective electronic system that powered the game. With their expertise in electronics, Higinbotham and Dvorak were able to assemble the circuitry required for the game to function.
The display of Tennis for Two was another crucial aspect of its design. An oscilloscope, a cathode-ray tube display typically used for scientific experiments, was repurposed to showcase the game visuals. The oscilloscope screen displayed a side view of a tennis court, with a horizontal line representing the net and a vertical line representing the ball’s trajectory.
Two controllers resembling oversized analog joysticks were connected to the circuitry to control the game. Players could move the controllers up and down to direct the electronic version of the paddles on the screen and hit the ball back and forth.
Despite its simplicity, Tennis for Two laid the foundation for the future of video games. By combining their knowledge of electronics and programming, Higinbotham and Dvorak created a groundbreaking entertainment experience that would revolutionize the world of gaming.

Fun Facts
Did you know that Tennis for Two holds an essential place in the history of video games? This original game was created by American physicist William Higinbotham in 1958 at the Brookhaven National Laboratory. It is often regarded as one of the earliest video games ever made!
Before Tennis for Two, there were other contenders for the first video game title. One was the “Cathode-Ray Tube Amusement Device,” Thomas T. Goldsmith Jr. and Estle R. Mann created in 1947. Another precursor was the Nimrod computer, developed by Ferranti International in 1951. However, what set Tennis for Two apart was that it was explicitly created for entertainment purposes, without the need for overlays of images on a screen.
This tennis game had some key features and characteristics that set it apart. It was a two-player game, allowing friends to compete against each other. It also featured scoring points, adding an element of competition and strategy. But Tennis for Two’s use of vector graphics made it unique. These graphics displayed simple lines and shapes on the oscilloscope screen, creating a visually engaging player experience.
So, the next time you fire up your favorite sports video game, take a moment to appreciate the relevance of Tennis for Two. This game created over 60 years ago, laid the foundation for today’s thriving video game industry.

Tennis for Two vs. Pong
Regarding video game history, two iconic games stand out: Tennis for Two and Pong. Both games played a crucial role in shaping public opinion about video games, paving the way for today’s thriving industry. However, these games had critical differences in platforms and gameplay mechanics.
Tennis for Two, created by William Higinbotham, utilized an oscilloscope display, a cutting-edge technology at the time. The game lacked a built-in scoring system, relying instead on the players to track their points. This added a sense of honesty and fair play to the game, as players had to rely on accuracy and integrity.
On the other hand, Pong, created by Atari, was played on a TV screen or arcade machine. It featured a built-in scoring system, making it easier for players to keep track of the game’s progress. The gameplay mechanics of Pong were relatively simple, with players controlling paddles to hit a ball back and forth across the screen.
Despite these differences, Tennis for Two and Pong had a lasting impact on the video game industry. They introduced the world to electronic entertainment and showcased the potential of interactive gameplay. Today, we can look back at these games as pioneers in the field, laying the foundations for the dynamic and immersive gaming experiences we enjoy today.

Tennis for Two Remake
If you’re a fan of classic video games, you might be interested in the Tennis for Two remake known as T42. This incredible replica was created by the Museum of Electronic Games & Art to bring back the nostalgia of William Higinbotham’s original game.
T42 is a fully playable analog reconstruction of Tennis for Two, providing an authentic experience for gamers of all ages. It faithfully recreates the original game’s mechanics and features, allowing players to step back in time and enjoy the simplicity of this groundbreaking creation.
With T42, you can experience the joy of playing a game that paved the way for the modern video game industry. It’s a remarkable tribute to Higinbotham’s invention and showcases the relevance of his scientific endeavors.
The Museum of Electronic Games & Art has done an exceptional job in preserving the history of video games and ensuring that the legacy of Tennis for Two lives on. So, if you’re looking for a truly authentic gaming experience and want to dive into the world of early video games, T42 is the perfect choice. Get ready to step back in time and enjoy this playable piece of gaming history.